![]() A stick that moves on two axes (forward and back and side to side).Let’s take a closer look at these differences using aircraft controls as an example.Ĭontrolling an aircraft - Axes of controlĪny aircraft is controlled through a combination of two devices (on the schematic shown, they are indicated by the letter B): But in actual fact, the differences are even more significant than someone little acquainted with such technical details might first think. it only takes one look to see that the control devices used in the game differ significantly from those used in reality. aircraft, both of those times and the modern day are controlled by the pilot by means of a control handle (sometimes in the form of a wheel) and pedals, while ground vehicles and other ground vehicles use levers (or a wheel) and pedals again. It’s perfectly obvious that the military vehicles of the periods represented in the game were never designed to be controlled with a mouse and keyboard – input devices which were invented at least 30 years later. This is where we come to the most important part of this article. realistically, close to how it behaves (or behaved) in real life – but also that the vehicle is controlled just as realistically. It not only implies that the vehicle behaves ‘correctly’ – i.e. At the same time, physically accurate vehicle behavior is an ambiguous idea. For aircraft, it is the atmosphere, the air of the in-game map and to some extent the landscape, since aircraft can land on the ground (airfield) and take off from the ground (airfield). For ground vehicles, the environment is the game map’s landscape with all the features of its terrain and ground. a game that imitates physically accurate behaviors of in-game vehicles on the battlefield and their interaction with the environment. The thing is that War Thunder, speaking scientifically, is a simulator game – i.e. Why is it a problem? You’ll understand in a moment. Why is the Instructor necessary? Why can’t the player control the vehicle in game directly, without the Instructor, you ask? This a very sensible question, and to answer it, first we’ll have to provide some explanations so that you can understand the root of the problem. They accept the control commands that the player sends to the game (roughly speaking, mouse movements and key presses) and transform them into forces on the control devices of the specific model of game vehicle that the player is using – an aircraft or a ground vehicle. The Instructor is a set of special programs that perform one very important function. In this article we're going to examine the most important, and at the same time most unnoticed 'helper' for any player in almost any mode in War Thunder – the Instructor. 8.1 Mouse aiming (MA), simplified, realistic control.2 Controlling an aircraft - Axes of control. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |